Platoon Leader Commander Kommandor GE 0 0 0 3 3 0 156 -1 -1 0 17 11 -1 -1 -1 -1 -1 -1 -1 -1 -1 4 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 93 71 -1 4 4 4 4 4 4 4 4 4 3 3 3 2 2 2 2 0 Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
Light Infantry Rifle Infantry Schutzen (1944) GE 1 7 0 3 3 0 0 -1 -1 1 1 11 48 42 17 27 5 5 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 87 15 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
MG Infantry Machine Gun Infantry Machinegewehr '42 (1942) GE 2 11 0 3 3 0 1 -1 -1 1 6 11 6 5 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 194 102 -1 0 0 2 3 4 5 5 5 5 5 5 4 4 4 3 2 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Panzerschreck Anti-Tank Infantry Rktn Pz Buchse GE 3 5 -10 3 3 0 2 -1 -1 3 4 10 5 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 1 3 3 4 5 5 5 4 3 0 Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters.
Mark IVJ Medium Tank Panzer IVJ GE 4 34 0 3 3 3 3 28 1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 1 95 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks.
StuG IIIG Medium Tank Destroyer Sturmgeschutz '40G GE 5 31 0 3 3 3 4 61 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 3 16 -1 -1 0 0 0 0 0 1 2 3 3 4 4 4 4 4 4 3 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
AA Gun-88mm Heavy AT Gun 8.8cm FlaK '36 GE 6 18 -100 3 3 8 5 0 1 3 16 22 22 22 22 22 22 22 -1 -1 -1 2 2 2 2 2 2 2 -1 -1 -1 4 40 -1 -1 1 2 2 2 2 2 3 3 3 3 3 3 3 3 3 2 0 Position this 8.8cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Mortar-80mm Medium Mortar 8cm Granatwerfer GE 7 12 0 3 3 0 6 -1 -1 3 7 14 5 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 81 -1 -1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Mark IIIH Medium Tank Panzer IIIH GE 8 34 0 3 3 3 7 78 0 2 11 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 19 65 -1 -1 4 4 3 3 2 2 2 1 1 0 0 0 0 0 0 0 0 This medium tank relies on speed. Its 5.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark IIIH against infantry, halftracks, armored cars, and other light tanks.
Marder Light Tank Destroyer Panzerjager '38 (Czech) GE 9 31 0 3 3 3 8 25 1 2 11 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 20 164 165 -1 0 0 0 0 0 1 2 3 3 3 3 3 3 3 3 2 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Use in ambushes to offset relatively thin armor. No turret means the Marder must turn to swing its 7.5cm main gun more than ten degrees.
Inf. Gun-75mm Light Infantry Gun 7.5cm Infanterie Geschutz GE 10 14 0 3 3 8 9 -1 1 3 15 22 22 22 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 23 14 13 -1 4 4 3 3 3 3 3 3 3 3 3 3 3 3 2 2 0 Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Panther G Medium Tank Panzer VG GE 11 34 0 4 4 3 10 37 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 21 12 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than Panther D. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Tiger I Heavy Tank Panzer VIE GE 12 35 0 5 5 3 11 75 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 22 35 -1 -1 0 0 0 0 1 2 2 3 3 3 2 2 2 2 2 2 0 This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
AT Gun-75mm Medium Anti-Tank Gun 7.5cm PaK '40 GE 13 20 -20 3 3 8 12 -1 1 3 15 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 13 40 6 -1 0 0 0 0 2 3 4 4 4 4 4 4 4 4 4 4 0 Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-50mm Light Anti-Tank Gun 5cm PaK '35/'36 GE 14 19 -30 3 3 8 13 -1 1 3 14 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 14 13 6 40 3 4 4 4 4 4 4 3 3 3 2 2 2 2 2 2 0 Position this 5.0cm gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; its high rate of fire offsets lack of armor penetration. Team uses small arms when AT ammo is gone or infantry threatens.
Heavy Infantry Shock Troops Sturmgrenadiere (1944) GE 15 9 0 4 4 0 14 -1 -1 1 3 11 52 53 18 48 17 24 -1 -1 -1 1 3 2 2 0 0 0 -1 -1 -1 -1 111 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
StuH '42 Medium Assault Gun Sturmhaubitze '42 GE 16 27 0 3 3 3 15 62 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 11 9 38 -1 0 0 1 2 3 3 3 3 3 3 3 3 3 3 3 3 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees.
Inf. Half Team 2nd Line Infantry SS Reserve Infantrie (1944) GE 17 7 0 2 2 1 16 -1 -1 1 1 11 42 5 5 -1 -1 -1 -1 -1 -1 1 0 0 0 -1 -1 -1 -1 -1 -1 -1 50 45 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
AT Armored Car Armored Car SdKfz 232 (2cm PaK) GE 18 24 0 3 3 3 17 -1 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 7 42 43 -1 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 0 Use these light armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Jagdpanther Heavy Tank Destroyer SS Panzerjager Panther GE 19 32 0 5 5 14 18 17 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 8 36 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against any enemy tank. This Panther-based heavy tank destroyer has the best combination of armor and firepower. No turret means the Jagdpanther must turn to swing its 8.8cm main gun more than ten degrees.
MG Scout Car Lt. Halftrack (MG) SdKfz 250/1 (MG '34/'42) GE 20 23 0 3 3 3 19 -1 1 3 10 28 28 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 12 26 28 27 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Use this light halftrack as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Half Team 2nd Line Infantry FJ Reserve Infantrie (1944) GE 21 7 0 2 2 2 20 -1 -1 1 1 11 42 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 61 57 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Panther G Medium Tank SS Panzer VG GE 22 34 0 5 5 14 21 37 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 83 135 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This tank has the best combination of mobility, armor, and firepower. Better armor and more mechanically reliable than Panther D. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Sharpshooter Sniper Scharfschutze (Gewehr '43) GE 23 4 0 4 4 0 22 -1 -1 1 0 20 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 1 2 3 4 5 5 5 5 5 5 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Recon Inf. Scouts Aufklarer (1944) GE 24 6 0 4 4 0 23 -1 -1 1 2 11 48 48 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 171 15 197 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Inf. Half Team 2nd Line Infantry Reserve Infantrie (1944) GE 25 7 0 1 1 0 24 -1 -1 1 1 11 42 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 1 15 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
HMG Scout Car Lt. Halftrack (HMG) SdKfz 250/1 (sMG) GE 26 23 0 3 3 3 25 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 24 30 31 33 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
IG Scout Car Lt. Halftrack (IG) SdKfz 250/8 (7.5cm IG) GE 27 23 0 3 3 3 26 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 25 30 41 32 0 0 0 0 0 0 2 3 3 3 3 3 3 2 2 2 0 Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Scout Car Lt. Halftrack (Mortar) SDKfz 250/7 (8cm) GE 28 23 0 3 3 3 27 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 26 27 32 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flamethrower Flamethrower FJ Flammenwerfer GE 29 10 0 4 4 2 28 -1 1 3 5 34 34 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
AT Scout Car Lt. Halftrack (AT) SdKfz 250/10 (3.7cm PaK) GE 30 23 0 3 3 3 29 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 27 41 27 -1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 0 Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Carrier Halftrack (HMG) SdKfz 251/1 (sMG) GE 31 23 0 3 3 3 30 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 28 33 32 41 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 0 Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Gun Carrier Halftrack (IG) SdKfz 251/9 (7.5cm IG) GE 32 23 0 3 3 3 31 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 29 34 204 -1 0 0 0 1 2 3 3 3 3 3 3 3 3 3 3 3 0 Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Carrier Halftrack (Mortar) SdKfz 251/2 (8cm) GE 33 23 0 3 3 3 32 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 30 32 34 -1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flame Carrier Halftrack (Flame) SdKfz 251/16 (Flammen) GE 34 23 0 3 3 3 33 -1 1 3 10 28 28 28 28 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 31 42 204 -1 0 0 0 0 0 0 1 2 2 3 3 3 3 3 2 1 0 Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
King Tiger Heavy Tank Panzer VIB GE 35 36 0 4 4 3 34 20 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 9 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This heavy tank relies on armor and firepower; it even has built-in assault mortars. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
Jagdtiger Heavy Tank Destroyer SS Panzerjager Tiger GE 36 32 0 5 5 14 35 19 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 10 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against any enemy tank. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Jagdtiger must turn to swing its 12.8cm main gun more than ten degrees.
Jagdpanzer IV Medium Tank Destroyer StuG Neur Art GE 37 31 0 3 3 3 36 18 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 5 167 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Mark IV tank chassis; good mobility and armor. No turret means the Jagdpanzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer Light Tank Destroyer Jagdpanzer '38 (Czech) GE 38 31 0 3 3 3 37 15 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 2 39 37 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Czech 38T tank chassis; it has good mobility and armor. No turret means the Hetzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer-Flame Flamethrower Tank Flammpanzer '38 (Czech) GE 39 34 0 3 3 3 38 16 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 6 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless flamethrower against enemy strongholds and in house-to-house fighting. Built on the Czech 38T tank chassis; it has good mobility and armor.
AT Gun-88mm Heavy AT Gun 8.8cm PaK '43 GE 40 21 -31 3 3 8 39 0 1 3 16 28 28 28 28 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 15 -1 -1 -1 0 0 0 0 0 0 0 0 1 2 2 2 2 2 2 2 0 Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.
AT Carrier Halftrack (AT) SdKfz 251/10 (3.7cm PaK) GE 41 23 0 3 3 3 40 -1 1 3 10 28 28 28 28 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 17 42 43 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 0 Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Armored Car Armored Car SdKfz 234/1 (2cm PaK) GE 42 24 0 3 3 3 41 -1 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 18 43 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Puma Armored Car SdKfz 234/2 (5cm PaK) GE 43 24 0 3 3 3 42 41 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 16 -1 -1 -1 0 0 0 0 0 0 0 0 1 2 3 2 2 2 2 1 0 Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Sharpshooter Sniper SS Scharfschutze (G '43) GE 44 4 0 5 5 1 43 -1 -1 1 0 20 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Recon Inf. Scouts SS Aufklarer (1944) GE 45 6 0 5 5 1 44 -1 -1 1 2 31 48 48 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 51 47 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
AT Gun-75mm Medium Anti-Tank Gun SS 7.5cm PaK '40 GE 46 20 -20 4 4 10 45 -1 1 3 15 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 13 162 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Heavy Infantry Shock Troops SS Sturmgrenadiere (1944) GE 47 9 0 5 5 1 46 -1 -1 1 3 31 31 53 52 18 17 24 -1 -1 -1 1 3 2 0 2 0 0 -1 -1 -1 -1 112 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Mortar-80mm Medium Mortar SS 8cm Granatwerfer GE 48 12 0 4 4 1 47 -1 1 3 7 14 31 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 180 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Panzerschreck Anti-Tank Infantry SS Rktn Pz Buchse GE 49 5 -10 4 4 1 48 -1 1 3 4 10 5 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters.
Light Infantry Rifle Infantry SS Schutzen (1944) GE 50 7 0 4 4 1 49 -1 -1 1 1 11 11 42 17 27 5 5 42 -1 -1 1 3 0 0 0 0 0 0 -1 -1 -1 124 47 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
MG Infantry Machine Gun Infantry SS Machinegewehr '42 (1944) GE 51 11 0 5 5 1 50 -1 -1 1 6 11 6 42 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 52 47 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry Heavy Machine Gun SS Schweres MG42 (1944) GE 52 11 0 5 5 1 51 -1 1 3 6 31 30 5 48 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry Heavy Machine Gun Schweres MG42 (1944) GE 53 11 0 3 3 0 52 -1 0 3 6 11 30 5 48 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
Flamethrower Flamethrower SS Flammenwerfer GE 54 10 0 5 5 1 53 -1 1 3 5 34 34 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
Flamethrower Flamethrower Flammenwerfer GE 55 10 0 3 3 0 54 -1 -1 3 5 34 34 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 Use these two-man teams to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
Sharpshooter Sniper FJ Scharfschutze (G '43) GE 56 4 0 5 5 2 55 -1 -1 1 0 20 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Recon Inf. Scouts FJ Aufklarer (1944) GE 57 6 0 5 5 2 56 -1 -1 1 2 31 48 11 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 179 58 62 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Heavy Infantry Shock Troops FJ Sturmgrenadiere (1944) GE 58 9 0 4 4 2 57 -1 -1 1 3 31 48 18 48 31 32 24 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 113 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Mortar-80mm Medium Mortar FJ 8cm Granatwerfer GE 59 12 0 4 4 2 58 -1 1 3 7 14 5 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 181 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position medium mortars behind obstacles; they lob shells at the enemy. 8cm shells are more powerful than 5cm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Panzerschreck Anti-Tank Infantry FJ Raketen Pz Buchse GE 60 5 -10 4 4 2 59 -1 1 3 4 10 31 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. AT infantry can be effective against buildings and AT guns. AT range 8 to 125 meters.
Light Infantry Rifle Infantry FJ Schutzen (1944) GE 61 7 0 4 4 2 60 -1 -1 1 1 11 31 42 32 27 31 42 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 128 58 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. This team has AT capability.
MG Infantry Machine Gun Infantry FJ Machinegewehr '42 (1944) GE 62 11 0 4 4 2 61 -1 -1 1 6 31 6 48 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 63 58 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry Heavy Machine Gun FJ Schweres MG42 (1944) GE 63 11 0 4 4 2 62 -1 1 3 6 31 30 48 48 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
Mark IVJ Medium Tank SS Panzer IVJ GE 64 34 0 5 5 14 63 49 1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 1 158 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks.
Mark IIIJ Medium Tank Panzer IIIJ GE 65 34 0 4 4 3 7 32 -1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 42 66 -1 -1 0 0 2 3 4 5 5 4 3 2 2 2 1 1 1 0 0 This medium tank relies on speed. Same 5.0cm gun as Mark IIIG but has heavier armor and heavier shurtzen (sheets of steel used to form side-shields) than Mark IIIH. Use the Mark IIIJ against infantry, vehicles, and light tanks.
Mark IIIN Medium Tank Panzer IIIN GE 66 34 0 4 4 3 7 33 -1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 43 95 -1 -1 0 0 0 0 1 2 3 4 4 4 3 3 3 2 2 0 0 Best armored and armed version of the Mark III. Its 7.5cm gun is excellent against infantry, strongpoints, and vehicles. Despite 57mm of front armor, this tank is still vulnerable to tanks, AT guns, and AT weapons.
Mark II Light Tank Panzer II GE 67 33 0 3 3 3 175 29 0 2 12 28 28 28 -1 -1 -1 -1 -1 -1 -1 5 2 2 -1 -1 -1 -1 -1 -1 -1 47 68 82 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This light tank relies on speed. Its 2.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark II for infantry support, reconnaissance, counterattacks, or mobile defense.
Mark II FT Light Tank (Flame) Panzer II FT GE 68 33 0 4 4 3 176 30 0 2 12 28 28 28 -1 -1 -1 -1 -1 -1 -1 5 2 2 -1 -1 -1 -1 -1 -1 -1 48 39 -1 -1 3 3 2 2 2 3 2 2 2 1 0 0 0 0 0 0 0 This light tank relies on speed. Its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark II FT against enemy strongpoints or in house-to-house fighting. This tank can also be a last-ditch antitank weapon.
Panther D Medium Tank Panzer VD GE 69 34 0 3 3 3 10 36 -1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 52 11 -1 -1 0 0 0 0 0 0 0 0 4 3 3 2 1 0 0 0 0 This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Captured T-34 Medium Tank T-34 1941 (Russian) GE 70 34 0 2 3 3 170 14 -1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 40 -1 -1 -1 0 1 1 2 2 2 2 3 3 3 3 3 2 2 2 2 0 Captured Soviet tank used by Germans. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
Group Leader Command Team Kommandobehorden (1942) GE 71 0 0 3 3 0 147 -1 -1 0 17 11 5 27 -1 -1 -1 -1 -1 -1 -1 4 0 0 -1 -1 -1 -1 -1 -1 -1 -1 72 117 118 0 0 2 3 4 4 4 4 4 3 2 1 0 0 0 0 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader Command Team Kommandobehorden (1943) GE 72 0 0 3 3 0 146 -1 -1 0 17 11 18 17 49 -1 -1 -1 -1 -1 -1 4 2 2 0 -1 -1 -1 -1 -1 -1 -1 73 119 118 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader Command Team Kommandobehorden (1944) GE 73 0 0 3 3 0 148 -1 -1 0 17 11 18 48 17 48 -1 -1 -1 -1 -1 4 2 0 2 0 -1 -1 -1 -1 -1 -1 118 120 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
MG Infantry Machine Gun Infantry MG34 (Early War) GE 74 11 0 3 3 0 1 -1 0 1 6 11 45 5 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 77 2 194 5 5 5 5 5 4 3 2 2 2 2 2 2 2 2 2 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry Heavy Machine Gun Schweres MG34 (1941) GE 75 11 0 3 3 0 181 -1 0 3 6 11 43 5 5 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 227 228 -1 5 5 5 5 5 5 4 3 2 2 2 2 2 2 2 2 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
LMG Infantry Light Machine Gun SS ZB26 (Czech) GE 76 11 0 3 3 1 166 -1 -1 1 6 11 46 5 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 78 79 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry Machine Gun Infantry FJ MG34 (Late War) GE 77 11 0 3 3 2 167 -1 -1 1 6 11 45 26 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 230 199 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry Machine Gun Infantry SS MG34 (Early War) GE 78 11 0 3 3 1 168 -1 -1 1 6 11 45 5 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 79 80 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry Machine Gun Infantry SS MG34 (Late War) GE 79 11 0 3 3 1 168 -1 -1 1 6 11 45 26 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 80 198 195 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry Heavy Machine Gun SS Schweres MG34 (1941) GE 80 11 0 3 3 1 180 -1 -1 3 6 11 43 5 5 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 52 231 232 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Mortar-120mm Heavy Mortar 12cm sGranatwerfer GE 81 14 0 3 3 0 162 -1 -1 3 7 5 5 5 5 5 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 55 -1 -1 -1 0 0 1 1 2 2 2 2 2 2 2 2 2 2 2 2 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Panzer 35t Light Tank Panzer '35 (Czech) GE 82 33 0 3 3 3 178 38 0 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 60 83 8 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This light tank relies on speed. Its 3.7cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Pz 35t for infantry support, reconnaissance, counterattacks, or mobile defense.
Panzer 38t Light Tank Panzer '38 (Czech) GE 83 34 0 4 4 3 177 39 0 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 61 8 65 -1 5 5 4 4 4 3 2 1 1 0 0 0 0 0 0 0 0 This light tank relies on speed. Its 3.7cm gun lacks punch; its has more armor than the Pz 35t, but is still vulnerable to tanks and all AT weapons. Use the Pz 38t for infantry support, reconnaissance, counterattacks, or mobile defense.
Light Infantry Rifle Infantry Schutzen (1941) GE 84 7 0 3 3 0 0 -1 0 1 1 11 11 35 17 27 5 60 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 85 102 -1 6 6 6 6 6 6 6 5 4 4 3 3 3 3 3 3 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry Schutzen (1942) GE 85 7 0 3 3 0 0 -1 -1 1 1 11 50 35 17 27 51 60 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 86 102 -1 0 0 5 5 5 5 5 5 5 4 3 3 2 2 2 2 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry Schutzen (1943) GE 86 7 0 2 2 0 0 -1 -1 1 1 11 49 26 17 27 36 60 -1 -1 -1 3 0 0 0 0 0 0 -1 -1 -1 -1 1 105 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry Schutzen (1945) GE 87 7 0 2 1 0 0 -1 -1 1 1 11 37 9 17 27 9 5 -1 -1 -1 3 0 0 0 0 0 0 -1 -1 -1 -1 111 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Militia Poor Infantry Landschutzen (1941) GE 88 7 0 1 1 0 155 -1 0 1 1 11 5 5 5 5 5 5 -1 -1 -1 1 0 0 0 0 0 0 -1 -1 -1 -1 84 89 -1 3 2 2 2 2 2 1 1 1 1 1 2 2 3 3 3 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Militia Poor Infantry Landschutzen (1942) GE 89 7 0 1 1 0 155 -1 -1 1 1 11 5 51 5 5 5 5 -1 -1 -1 1 0 0 0 0 0 0 -1 -1 -1 -1 85 89 -1 0 0 2 2 2 2 2 1 1 1 1 1 2 2 2 2 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Militia Poor Infantry Landschutzen (1943) GE 90 7 0 1 1 0 155 -1 -1 1 1 11 5 26 5 5 5 5 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 86 91 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Militia Poor Infantry Landschutzen (1944) GE 91 7 0 1 0 0 155 -1 -1 1 1 11 5 5 5 42 5 5 -1 -1 -1 1 0 0 0 0 0 0 -1 -1 -1 -1 1 92 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Militia Poor Infantry Landschutzen (1945) GE 92 7 0 0 0 0 155 -1 -1 1 1 11 5 42 5 9 5 5 -1 -1 -1 1 0 0 0 0 0 0 -1 -1 -1 -1 87 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Group Leader Command Team Kommandobehorden (1941) GE 93 0 0 3 3 0 157 -1 -1 0 17 11 5 5 -1 -1 -1 -1 -1 -1 -1 4 0 0 -1 -1 -1 -1 -1 -1 -1 -1 71 116 117 5 5 5 5 5 4 4 4 3 2 1 1 1 1 1 1 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Mark IVD Medium Tank Panzer IVD GE 94 34 0 3 3 3 197 26 0 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 63 4 -1 -1 3 3 3 3 3 2 2 1 1 1 1 1 1 1 1 1 0 This medium tank has good mobility and firepower. More armor than Mark III but still vulnerable to medium tanks and AT guns. Use the Mark IVD's short-barreled 7.5cm main gun against infantry, strongpoints, and vehicles.
Mark IVF2 Medium Tank Panzer IVF2 GE 95 34 0 3 3 3 3 27 1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 64 69 -1 -1 0 0 0 2 3 3 3 2 2 2 2 2 2 2 2 2 0 This medium tank has good mobility and firepower. More armor than Mark IVD but still vulnerable to enemy tanks and AT guns. The Mark IVF2's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Mine Clearer Medium Tank Panzer IVD Minenrollern GE 96 34 0 3 3 3 158 26 1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 65 -1 -1 -1 0 0 0 0 0 1 2 2 2 2 2 1 1 1 1 1 -1 This medium tank has good mobility and firepower, but its armor makes it vulnerable to enemy tanks and AT guns. Use the Minnen to clear mine fields; use its 7.5cm main gun against infantry, strongpoints, and vehicles.
AT Gun-37mm Light Anti-Tank Gun 3.7cm PaK '36 GE 97 19 -5 3 2 8 171 -1 0 3 15 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 66 98 14 -1 6 6 6 5 4 3 2 2 2 2 2 2 2 2 2 2 0 Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-37mm Light Anti-Tank Gun 3.7cm PaK '36 (Spigot) GE 98 19 -5 3 2 8 171 -1 1 3 15 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 67 14 13 -1 0 0 0 2 3 4 4 4 4 4 4 3 3 3 3 3 0 Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
Sharpshooter Sniper Scharfschutze (Kar 98) GE 99 4 0 4 4 0 22 -1 -1 1 0 17 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 23 -1 -1 5 5 5 5 5 7 5 4 3 2 2 2 2 2 2 2 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Sharpshooter Sniper FJ Scharfschutze (Kar 98) GE 100 4 0 5 5 2 55 -1 -1 1 0 17 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 56 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Sharpshooter Sniper SS Scharfschutze (Kar 98) GE 101 4 0 5 5 1 43 -1 -1 1 0 17 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 44 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Heavy Infantry Shock Troops Sturmgrenadiere (1942) GE 102 9 0 4 4 0 14 -1 -1 1 3 11 50 40 40 41 44 24 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 105 -1 -1 0 0 2 3 3 4 4 4 4 3 2 2 2 2 1 1 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. Team has short-range AT capability.
Heavy Infantry Shock Troops SS Sturmgrenadiere (1942) GE 103 9 0 4 4 1 46 -1 -1 1 3 11 40 44 40 40 46 24 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 106 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. Team has short-range AT capability.
Heavy Infantry Shock Troops FJ Sturmgrenadiere (1942) GE 104 9 0 4 4 2 57 -1 -1 1 3 11 40 40 41 11 24 24 44 -1 -1 1 3 0 0 0 0 0 0 -1 -1 -1 107 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. Team has short-range AT capability.
Heavy Infantry Shock Troops Sturmgrenadiere (1943) GE 105 9 0 4 4 0 14 -1 -1 1 3 11 49 55 55 56 18 24 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 15 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry Shock Troops SS Sturmgrenadiere (1943) GE 106 9 0 4 4 1 46 -1 -1 1 3 11 55 40 56 55 17 24 40 -1 -1 1 3 0 0 0 0 0 0 -1 -1 -1 47 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry Shock Troops FJ Sturmgrenadiere (1943) GE 107 9 0 4 4 2 57 -1 -1 1 3 11 49 55 55 55 32 24 56 -1 -1 1 3 0 0 0 0 0 0 -1 -1 -1 58 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Mortar-50mm Light Mortar 5cm Granatwerfer GE 108 12 0 3 3 0 159 -1 0 3 7 57 5 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 7 -1 -1 4 4 3 3 3 3 3 3 3 3 2 2 2 2 1 1 0 Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
Mortar-50mm Light Mortar SS 5cm Granatwerfer GE 109 12 0 4 4 1 161 -1 -1 3 7 57 5 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 48 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
Mortar-50mm Light Mortar FJ 5cm Granatwerfer GE 110 12 0 5 5 2 160 -1 -1 3 7 57 5 5 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 59 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
Heavy Infantry Shock Troops Sturmgrenadiere (1945) GE 111 9 0 3 3 0 14 -1 -1 1 3 11 53 52 52 53 18 24 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry Shock Troops SS Sturmgrenadiere (1945) GE 112 9 0 4 4 1 46 -1 -1 1 3 11 18 52 52 52 29 24 -1 -1 -1 1 0 0 0 0 3 0 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
Heavy Infantry Shock Troops FJ Sturmgrenadiere (1945) GE 113 9 0 4 4 2 57 -1 -1 1 3 11 40 18 52 53 32 24 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use heavy infantry where you need maximum infantry firepower. Position them to lead frontal or flanking assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense. This team has AT capability.
HMG Infantry Heavy Machine Gun SS Schweres MG37 (Czech) GE 114 11 0 3 3 1 165 -1 -1 3 6 11 47 5 5 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 52 231 232 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Gun-76mm Medium Anti-Tank Gun 76.2mm 1939 (Russian) GE 115 20 -18 3 3 8 169 -1 1 3 15 22 22 22 22 22 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 71 13 40 -1 0 1 2 3 3 2 2 2 2 2 2 2 2 2 2 1 0 Position this 7.62cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Scout Car Command Vehicle Kommand SDKfz 250/10 GE 116 1 0 3 3 3 29 -1 1 0 18 28 28 28 -1 -1 -1 -1 -1 -1 -1 4 2 2 -1 -1 -1 -1 -1 -1 -1 27 117 119 -1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 0 Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This halftrack has a 3.7cm main gun, machine gun, and thin armor.
AT Carrier Command Vehicle Kommand SDKfz 251/10 GE 117 1 0 3 3 3 40 -1 1 0 18 28 28 28 28 -1 -1 -1 -1 -1 -1 4 2 2 2 -1 -1 -1 -1 -1 -1 17 119 118 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 1 0 Commanders provide leadership on the battlefield. This vehicle makes commanders more visible, but enables them to move quickly without becoming fatigued. This halftrack has a 3.7cm main gun, machine gun, and thin armor.
Mark IVF2 Command Vehicle Kommand Panzer IVF2 GE 118 2 0 3 3 3 3 27 1 0 19 28 28 28 28 28 -1 -1 -1 -1 -1 4 2 2 2 2 -1 -1 -1 -1 -1 64 120 -1 -1 0 0 0 2 3 3 3 2 1 1 1 1 1 1 1 1 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Mark IV has a 7.5cm main gun, two machine guns, and thick frontal armor.
Mark IIIH Command Vehicle Kommand Panzer IIIH GE 119 2 0 3 3 3 7 31 -1 0 19 28 28 28 28 28 -1 -1 -1 -1 -1 4 2 2 2 2 -1 -1 -1 -1 -1 19 118 -1 -1 4 4 3 3 2 2 2 1 1 1 1 1 1 1 1 1 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Mark III has a 5.0cm main gun, two machine guns, and moderate armor.
Panther Command Vehicle Kommand Panzer VG GE 120 2 0 4 4 3 10 35 1 0 19 28 28 28 28 28 -1 -1 -1 -1 -1 4 2 2 2 2 -1 -1 -1 -1 -1 21 -1 -1 -1 0 0 0 0 0 0 0 0 1 1 2 3 4 4 4 4 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Panther has a 7.5cm main gun, two machine guns, and excellent all-around armor.
Light Infantry Rifle Infantry SS Schutzen (1941) GE 121 7 0 3 4 1 49 -1 -1 1 1 11 11 35 27 17 5 5 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 122 78 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry SS Schutzen (1942) GE 122 7 0 4 4 1 49 -1 -1 1 1 11 11 51 17 27 35 51 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 123 77 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry SS Schutzen (1943) GE 123 7 0 4 4 1 49 -1 -1 1 1 11 49 26 17 27 26 5 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 50 195 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry SS Schutzen (1945) GE 124 7 0 4 4 1 49 -1 -1 1 1 11 48 42 17 27 9 5 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 200 112 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry FJ Schutzen (1941) GE 125 7 0 4 4 2 60 -1 -1 1 1 11 11 17 11 27 11 35 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 126 104 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry FJ Schutzen (1942) GE 126 7 0 4 4 2 60 -1 -1 1 1 11 11 50 32 27 35 51 51 -1 -1 1 3 0 2 0 0 0 2 -1 -1 -1 127 104 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry FJ Schutzen (1943) GE 127 7 0 4 4 2 60 -1 -1 1 1 11 49 49 32 27 49 49 17 -1 -1 1 3 2 2 0 0 0 0 -1 -1 -1 61 107 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. This team has AT capability.
Light Infantry Rifle Infantry FJ Schutzen (1945) GE 128 7 0 4 4 2 60 -1 -1 1 1 11 29 48 32 27 31 31 31 -1 -1 1 3 2 2 0 0 0 0 -1 -1 -1 113 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. This team has AT capability.
Rifle/Firebombs Rifle Infantry SS Schutzen (Molotovs) GE 129 7 0 3 4 1 49 -1 -1 1 1 11 11 27 58 17 58 58 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 123 50 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. Team has short-range AT capability.
Rifle/Firebombs Rifle Infantry FJ Schutzen (Molotovs) GE 130 7 0 4 4 2 60 -1 -1 1 1 11 11 58 11 58 11 58 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 127 61 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines; they're the strongest light infantry team. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. Team has short-range AT capability.
Rifle/Firebombs Rifle Infantry Schutzen (Molotovs) GE 131 7 0 3 3 0 0 -1 0 1 1 11 11 17 58 27 58 58 -1 -1 -1 1 3 0 0 0 0 0 -1 -1 -1 -1 86 1 -1 6 6 6 6 5 4 3 2 1 1 1 1 1 1 2 3 0 Position these teams on the front lines. Use them in standard infantry roles: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. Team has short-range AT capability.
Jagdtiger Heavy Tank Destroyer Panzerjager Tiger GE 132 32 0 5 5 3 35 19 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 10 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against any enemy tank. This Tiger-based heavy tank destroyer has excellent armor and firepower, but poor mobility. No turret means the Jagdtiger must turn to swing its 12.8cm main gun more than ten degrees.
StuG IIIG Medium Tank Destroyer SS Sturmgeschutz '40G GE 133 31 0 4 4 14 4 57 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 3 136 149 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
Mark IIIG Medium Tank SS Panzer IIIG GE 134 34 0 4 4 14 7 50 -1 2 11 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 19 154 153 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This medium tank relies on speed. Its 5.0cm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the Mark IIIG against infantry, halftracks, armored cars, and other light tanks.
Tiger I Heavy Tank SS Panzer VIE GE 135 35 0 5 5 14 11 59 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 22 148 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This heavy tank relies on armor and firepower; it moves slowly and is not maneuverable. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
StuH '42 Assault Gun SS Sturmhaubitze '42 GE 136 28 0 4 4 14 15 58 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 11 149 150 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees.
AT Armored Car Armored Car SS SdKfz 232 (2cm PaK) GE 137 24 0 4 4 14 17 -1 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 7 151 152 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these light armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
MG Scout Car Lt. Halftrack (MG) SS SdKfz 250/1 (MG '34/'42) GE 138 23 0 4 4 14 19 -1 1 3 10 28 28 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 81 139 141 143 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack as a mobile machine gun team for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Scout Car Lt. Halftrack (HMG) SS SdKfz 250/1 (sMG) GE 139 23 0 4 4 14 25 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 81 140 142 144 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
IG Scout Car Lt. Halftrack (IG) SS SdKfz 250/8 (7.5cm IG) GE 140 23 0 4 4 14 26 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 25 142 144 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Scout Car Lt. Halftrack (Mortar) SS SdKfz 250/7 (8cm) GE 141 23 0 4 4 14 27 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 26 142 144 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Scout Car Lt. Halftrack (AT) SS SdKfz 250/10 (3.7cm PaK) GE 142 23 0 4 4 14 29 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 27 147 146 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Carrier Halftrack (HMG) SS SdKfz 251/1 (sMG) GE 143 23 0 4 4 14 30 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 85 145 144 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Gun Carrier Halftrack (IG) SS SdKfz 251/9 (7.5cm IG) GE 144 23 0 4 4 14 31 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 29 147 146 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Carrier Halftrack (Mortar) SS SdKfz 251/2 (8cm) GE 145 23 0 4 4 14 32 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 30 144 147 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flame Carrier Halftrack (Flame) SS SdKfz 251/16 (Flammen) GE 146 23 0 4 4 14 33 -1 1 3 10 28 28 28 25 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 31 205 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
AT Carrier Halftrack (AT) SS SdKfz 251/10 (3.7cm PaK) GE 147 23 0 4 4 14 40 -1 1 3 10 28 28 28 28 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 17 146 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
King Tiger Heavy Tank SS Panzer VIB GE 148 36 0 5 5 14 34 20 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 9 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This heavy tank relies on armor and firepower; it even has built-in assault mortars. The Tiger's 8.8cm main gun has one-shot knock-out power. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense.
Jagdpanzer IV Medium Tank Destroyer SS StuG Neur Art GE 149 31 0 4 4 14 36 45 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 5 19 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Mark IV tank chassis; good mobility and armor. No turret means the Jagdpanzer must turn to swing its 7.5cm main gun more than ten degrees.
Hetzer Light Tank Destroyer SS Jagdpanzer '38t GE 150 31 0 4 4 14 37 44 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 2 133 149 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Built on the Czech 38T tank chassis; it has good mobility and armor. No turret means the Hetzer must turn to swing its 7.5cm main gun more than ten degrees.
AT Armored Car Armored Car SS SdKfz 234/1 (2cm PaK) GE 151 24 0 4 4 14 41 -1 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 18 152 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Puma Armored Car SS SdKfz 234/2 (5cm PaK) GE 152 24 0 4 4 14 42 56 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 16 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Mark IIIH Medium Tank SS Panzer IIIH GE 153 34 0 4 4 14 7 51 0 2 11 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 19 65 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This medium tank relies on speed. Same 5.0cm gun as Mark IIIH but has heavier armor; also has shurtzen (sheets of steel attached to the chassis to form shields on each side). Use the Mark IIIH against infantry, vehicles, and light tanks.
Mark IIIJ Medium Tank SS Panzer IIIJ GE 154 34 0 5 5 14 7 52 -1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 42 155 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This medium tank relies on speed. Same 5.0cm gun as Mark IIIG but has heavier armor and heavier shurtzen (sheets of steel used to form side-shields) than Mark IIIH. Use the Mark IIIJ against infantry, vehicles, and light tanks.
Mark IIIN Medium Tank SS Panzer IIIN GE 155 34 0 4 5 14 7 53 -1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 43 158 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Best armored and armed version of the Mark III. Its 7.5cm gun is excellent against infantry, strongpoints, and vehicles. Despite 57mm of front armor, this tank is still vulnerable to tanks, AT guns, and AT weapons.
Panther D Medium Tank SS Panzer VD GE 156 34 0 4 4 14 10 54 -1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 84 135 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
Mark IVD Medium Tank SS Panzer IVD GE 157 34 0 4 4 14 197 47 1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 63 153 158 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This medium tank has good mobility and firepower. More armor than Mark III but still vulnerable to medium tanks and AT guns. Use the Mark IVD's short-barreled 7.5cm main gun against infantry, strongpoints, and vehicles.
Mark IVF2 Medium Tank SS Panzer IVF2 GE 158 34 0 4 4 14 3 48 1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 64 22 64 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This medium tank has good mobility and firepower. More armor than Mark IVD but still vulnerable to enemy tanks and AT guns. The Mark IVF2's longer-barreled 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Inf. Gun-75mm Light Infantry Gun SS 7.5cm Inf. Geschutz GE 159 14 0 4 4 10 9 -1 1 3 15 22 22 22 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 23 161 162 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
AT Gun-37mm Light Anti-Tank Gun SS 3.7cm PaK '36 GE 160 19 -5 4 4 10 171 -1 1 3 15 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 66 163 161 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT-Gun 50mm Light Anti-Tank Gun SS 5cm PaK '35/'36 GE 161 19 0 4 4 10 13 -1 1 3 14 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 14 46 162 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 5.0cm gun with a clear field of fire; it has limited mobility. Use it against tanks and vehicles; its high rate of fire offsets lack of armor penetration. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-88mm Heavy AT Gun SS 8.8cm PaK '43 GE 162 21 -31 4 4 10 39 -1 1 3 16 28 28 28 28 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 15 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-37mm Light Anti-Tank Gun SS 3.7cm PaK (Spigot) GE 163 19 -5 4 4 10 171 -1 1 3 15 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 67 161 46 162 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 3.7cm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
Nashorn Heavy Tank Destroyer SdKfz 164 GE 164 32 0 5 5 3 183 34 1 2 13 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 75 -1 -1 -1 0 0 0 0 0 0 0 2 3 2 2 2 2 2 2 2 0 Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower, but lacks armor and mobility; use it in ambushes. No turret means the Nashorn must turn to swing its 8.8cm main gun.
Ferdinand Heavy Tank Destroyer SdKfz 184/1 GE 165 32 0 4 4 3 184 7 1 2 13 28 28 28 28 28 28 -1 -1 -1 -1 5 2 2 2 2 2 -1 -1 -1 -1 76 166 -1 -1 0 0 0 0 0 0 0 0 3 2 1 1 0 0 0 0 0 Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower and thick armor, but limited mobility. No turret means the Ferdinand must turn to swing its 8.8cm main gun more than ten degrees.
Elefant Heavy Tank Destroyer SdKfz 184/2 GE 166 32 0 5 5 3 184 6 1 2 13 28 28 28 28 28 28 -1 -1 -1 -1 5 2 2 2 2 2 -1 -1 -1 -1 77 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against any enemy tank. This heavy tank destroyer has excellent firepower and thick armor, but limited mobility. No turret means the Elefant must turn to swing its 8.8cm main gun more than ten degrees.
Jagdpanther Heavy Tank Destroyer Panzerjager Panther GE 167 32 0 4 4 3 18 17 1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 8 132 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against any enemy tank. This Panther-based heavy tank destroyer has the best combination of armor and firepower. No turret means the Jagdpanther must turn to swing its 8.8cm main gun more than ten degrees.
Recon Inf. Scouts Aufklarer (1941) GE 168 6 0 3 3 0 23 -1 -1 1 2 11 11 11 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 169 102 74 4 4 4 4 3 3 2 2 1 1 1 1 1 1 1 1 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf. Scouts Aufklarer (1942) GE 169 6 0 4 4 0 23 -1 -1 1 2 11 50 50 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 170 102 2 0 0 3 4 4 4 5 5 5 3 3 2 2 1 1 1 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf. Scouts Aufklarer (1943) GE 170 6 0 4 4 0 23 -1 -1 1 2 11 49 49 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 24 105 194 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf. Scouts Aufklarer (1945) GE 171 6 0 4 4 0 23 -1 -1 1 2 11 29 29 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 111 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf. Scouts SS Aufklarer (1941) GE 172 6 0 4 4 1 44 -1 -1 1 2 11 11 11 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 173 103 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf. Scouts SS Aufklarer (1942) GE 173 6 0 4 4 1 44 -1 -1 1 2 11 50 50 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 174 103 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf. Scouts SS Aufklarer (1943) GE 174 6 0 4 4 1 44 -1 -1 1 2 11 49 49 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 45 106 195 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf. Scouts SS Aufklarer (1945) GE 175 6 0 5 5 1 44 -1 -1 1 2 11 29 29 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 112 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf. Scouts FJ Aufklarer (1941) GE 176 6 0 3 3 2 56 -1 -1 1 2 11 11 11 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 177 104 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf. Scouts FJ Aufklarer (1942) GE 177 6 0 4 4 2 56 -1 -1 1 2 11 50 50 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 178 104 199 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Recon Inf. Scouts FJ Aufklarer (1943) GE 178 6 0 5 5 2 56 -1 -1 1 2 11 49 49 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 57 107 196 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Recon Inf. Scouts FJ Aufklarer (1945) GE 179 6 0 5 5 2 56 -1 -1 1 2 11 29 29 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 113 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves. This team has AT capability.
Mortar-120mm Heavy Mortar SS 12cm sGranatwerfer GE 180 14 0 4 4 1 164 -1 -1 3 7 5 5 5 5 5 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 55 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Mortar-120mm Heavy Mortar FJ 12cm sGranatwerfer GE 181 14 0 4 4 2 163 -1 -1 3 7 5 5 5 5 5 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 55 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 12cm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Inf. Half Team 2nd Line Infantry Reserve Infantrie (1941) GE 182 7 0 0 0 0 24 -1 -1 1 1 11 5 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 84 74 -1 7 7 7 6 6 5 4 4 4 2 2 2 2 2 2 2 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team 2nd Line Infantry Reserve Infantrie (1942) GE 183 7 0 1 1 0 24 -1 -1 1 1 11 51 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 85 2 -1 0 0 4 4 4 4 4 4 4 3 3 2 2 2 1 1 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team 2nd Line Infantry Reserve Infantrie (1943) GE 184 7 0 1 1 0 24 -1 -1 1 1 11 26 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 86 194 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team 2nd Line Infantry Reserve Infantrie (1945) GE 185 7 0 0 0 0 24 -1 -1 1 1 11 9 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 87 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team 2nd Line Infantry SS Reserve Infantrie (1941) GE 186 7 0 2 2 1 16 -1 -1 1 1 11 5 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 121 172 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team 2nd Line Infantry SS Reserve Infantrie (1942) GE 187 7 0 2 2 1 16 -1 -1 1 1 11 51 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 122 173 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team 2nd Line Infantry SS Reserve Infantrie (1943) GE 188 7 0 2 2 1 16 -1 -1 1 1 11 26 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 123 174 195 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team 2nd Line Infantry SS Reserve Infantrie (1945) GE 189 7 0 1 1 1 16 -1 -1 1 1 11 9 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 124 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team 2nd Line Infantry FJ Reserve Infantrie (1941) GE 190 7 0 1 1 2 20 -1 -1 1 1 11 5 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 125 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team 2nd Line Infantry FJ Reserve Infantrie (1942) GE 191 7 0 1 1 2 20 -1 -1 1 1 11 51 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 126 177 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Inf. Half Team 2nd Line Infantry FJ Reserve Infantrie (1943) GE 192 7 0 1 1 2 20 -1 -1 1 1 11 26 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 127 178 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
Inf. Half Team 2nd Line Infantry FJ Reserve Infantrie (1945) GE 193 7 0 1 1 2 20 -1 -1 1 1 11 9 5 5 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 128 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these low-quality teams behind the front lines. Use them to hold victory locations and free-up higher quality units for other duties. Keep a commander near these teams when they come under fire. This team has AT capability.
MG Infantry Machine Gun Infantry Machinegewehr '42 (1943) GE 194 11 0 3 3 0 1 -1 0 1 6 11 6 26 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 197 228 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry Machine Gun Infantry SS Machinegewehr '42 (1943) GE 195 11 0 5 5 1 50 -1 0 1 6 11 6 26 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 51 232 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry Machine Gun Infantry FJ Machinegewehr '42 (1943) GE 196 11 0 4 4 2 61 -1 0 1 6 11 6 26 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 62 230 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry Machine Gun Infantry Machinegewehr '42 (1944) GE 197 11 0 3 3 0 1 -1 0 1 6 11 6 42 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 202 15 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry Machine Gun Infantry SS Machinegewehr '42 (1942) GE 198 11 0 5 5 1 50 -1 0 1 6 11 6 5 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 195 103 231 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry Machine Gun Infantry FJ Machinegewehr '42 (1942) GE 199 11 0 5 5 2 61 -1 0 1 6 11 6 5 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 196 229 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry Machine Gun Infantry SS Machinegewehr '42 (1945) GE 200 11 0 5 5 1 50 -1 0 1 6 11 6 9 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 112 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry Machine Gun Infantry FJ Machinegewehr '42 (1945) GE 201 11 0 5 5 2 61 -1 0 1 6 11 6 9 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 113 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
MG Infantry Machine Gun Infantry Machinegewehr '42 (1945) GE 202 11 0 4 4 0 1 -1 0 1 6 11 6 9 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 111 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
AT Armored Car Armored Car FJ SdKfz 232 (2cm PaK) GE 203 24 0 4 4 15 17 -1 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 7 224 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these light armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Rocket Carrier Halftrack Rocket SDKfz 251/1 Wurframen GE 204 23 0 3 3 3 172 77 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 82 -1 -1 -1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 Use this medium halftrack's side mounted 28cm rockets against any target; each rocket is the explosive equivalent of a 15.2cm artillery shell. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Rocket Carrier Halftrack (Rocket) SS SdKfz 251/1 Wurframen GE 205 23 0 3 3 14 173 60 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 82 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's side mounted 28cm rockets against any target; each rocket is the explosive equivalent of a 15.2cm artillery shell. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Rocket Carrier Halftrack (Rocket) FJ SdKfz 251/1 Wurframen GE 206 23 0 3 3 15 174 13 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 82 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's side mounted 28cm rockets against any target; each rocket is the explosive equivalent of a 15.2cm artillery shell. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
StuG IIIG Medium Tank Destroyer FJ Sturmgeschutz '40G GE 207 31 0 4 4 15 4 11 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 3 208 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
StuH '42 Assault Gun FJ Sturmhaubitze '42 GE 208 28 0 4 4 15 15 12 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 11 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and AT guns instead of tanks. No turret means the StuH must turn to swing its 10.5cm main gun more than ten degrees.
MG Scout Car Lt. Halftrack (MG) FJ SdKfz 250/1 (MG '34/'42) GE 209 23 0 4 4 15 19 -1 1 3 10 28 28 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 12 210 212 214 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack as a mobile machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Scout Car Lt. Halftrack (HMG) FJ SdKfz 250/1 (sMG) GE 210 23 0 4 4 15 25 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 24 211 213 215 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
IG Scout Car Lt. Halftrack (IG) FJ SdKfz 250/8 (7.5cm IG) GE 211 23 0 4 4 15 26 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 25 218 215 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Scout Car Lt. Halftrack (Mortar) FJ SdKfz 250/7 (8cm) GE 212 23 0 4 4 15 27 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 26 213 215 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
AT Scout Car Lt. Halftrack (AT) FJ SdKfz 250/10 (3.7cm PaK) GE 213 23 0 4 4 15 29 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 27 213 217 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this light halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
HMG Carrier Halftrack (HMG) FJ SdKfz 251/1 (sMG) GE 214 23 0 4 4 15 30 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 85 216 215 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Inf. Gun Carrier Halftrack (IG) FJ SdKfz 251/9 (7.5cm IG) GE 215 23 0 4 4 15 31 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 29 218 217 206 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's 7.5cm field gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mortar Carrier Halftrack (Mortar) FJ SdKfz 251/2 (8cm) GE 216 23 0 4 4 15 32 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 30 215 218 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's 8.0cm mortar as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Flame Carrier Halftrack (Flame) FJ SdKfz 251/16 (Flammen) GE 217 23 0 4 4 15 33 -1 1 3 10 28 28 28 28 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 31 206 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's flamethrower and machine gun for assaulting enemy positions at close quarters. Halftracks use speed instead of armor for protection; avoid tanks and AT guns. This is a last ditch AT weapon.
AT Carrier Halftrack (AT) FJ SdKfz 251/10 (3.7cm PaK) GE 218 23 0 4 4 15 40 -1 1 3 10 28 28 28 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 17 217 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this medium halftrack's 3.7cm main gun as mobile artillery for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
Mark IVJ Medium Tank FJ Panzer IVJ GE 219 34 0 5 5 15 63 8 1 2 12 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Best armored and armed version of the Mark IV. This tank has good mobility, firepower, and shurtzen (added side armor). The Mark IVJ's long-barreled 7.5cm main gun is effective against all targets except the heaviest enemy tanks.
Panther D Medium Tank FJ Panzer VD GE 220 34 0 4 4 15 21 9 -1 2 13 28 28 28 28 28 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 84 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This tank has the best combination of mobility, armor, and firepower. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its high velocity 7.5cm main gun can destroy even the heaviest enemy tanks.
AT Gun-75mm Medium Anti-Tank Gun FJ 7.5cm PaK '40 GE 221 20 -20 4 4 11 45 -1 1 3 15 22 22 22 22 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 13 223 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 7.5cm gun with a clear field of fire. Use this gun primarily against tanks and vehicles; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
Inf. Gun-75mm Light Infantry Gun FJ 7.5cm Inf. Geschutz GE 222 14 0 4 4 11 9 -1 1 3 15 22 22 22 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 23 221 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 7.5cm gun with a clear field of fire; it has limited mobility. Use it against infantry, machine guns, AT guns, and light vehicles. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
AT Gun-88mm Heavy AT Gun FJ 8.8cm PaK '43 GE 223 21 -31 4 4 11 39 -1 1 3 16 28 28 28 28 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 15 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 8.8cm gun with a clear field of fire. Use this gun against heavy and medium tanks; it has excellent armor penetration. Keep a supporting infantry or machine gun team nearby for protection.
Armored Car Armored Car FJ SDKfz 234/1 (2cm PaK) GE 224 24 0 4 4 15 41 -1 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 18 225 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these medium armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 2.0cm main gun can be used against enemy positions, halftracks, and armored cars.
Puma Armored Car FJ SDKfz 234/2 (5cm PaK) GE 225 24 0 4 4 15 42 10 1 2 9 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 16 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these medium armored cars for reconnaissance. This armored car uses excellent speed instead of armor for protection. This vehicle's 5.0cm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
Turret-75mm AT Medium Anti-Tank Gun Panzer VD Turret GE 226 31 0 1 1 8 186 -1 1 3 15 28 28 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 86 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Late in the war the Germans used tank turrets as fixed-position guns. Since the turret can't move to another position, keep a supporting infantry or machine gun team nearby for protection. Use this 7.5cm gun against light and medium tanks.
HMG Infantry Heavy Machine Gun Schweres MG42 (1942) GE 227 11 0 3 3 0 52 -1 0 3 6 11 30 5 5 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 228 -1 -1 0 0 2 4 4 4 4 4 4 3 2 2 2 2 2 2 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry Heavy Machine Gun Schweres MG42 (1943) GE 228 11 0 3 3 0 52 -1 0 3 6 11 30 5 49 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 53 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry Heavy Machine Gun FJ Schweres MG42 (1942) GE 229 11 0 4 4 2 62 -1 1 3 6 11 30 11 5 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 230 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry Heavy Machine Gun FJ Schweres MG42 (1943) GE 230 11 0 4 4 2 62 -1 1 3 6 11 30 49 49 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 63 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
HMG Infantry Heavy Machine Gun SS Schweres MG42 (1942) GE 231 11 0 5 5 1 51 -1 1 3 6 11 30 5 5 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 232 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
HMG Infantry Heavy Machine Gun SS Schweres MG42 (1943) GE 232 11 0 5 5 1 51 -1 1 3 6 11 30 5 49 -1 -1 -1 -1 -1 -1 1 2 2 2 -1 -1 -1 -1 -1 -1 -1 52 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary. This team has AT capability.
StuG IIIC Med Assault Gun Sturmgeschutz '40C GE 233 31 0 3 3 3 185 79 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 88 5 -1 -1 4 4 4 4 4 4 4 3 2 2 2 1 1 1 1 1 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
StuG IIIC Med Assault Gun SS Sturmgeschutz '40C GE 234 27 0 4 4 14 185 81 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 88 133 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
StuG IIIC Med Assault Gun FJ Sturmgeschutz '40C GE 235 27 0 4 4 15 4 80 1 2 12 28 28 28 28 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 88 207 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Tough Mark III chassis provides good mobility and sturdy armor. No turret means the StuG must turn to swing its 7.5cm main gun more than ten degrees.
HMG Infantry Heavy Machine Gun Schweres Maxim 1910r GE 236 11 0 3 3 0 52 -1 0 3 6 11 62 5 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 74 -1 -1 1 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
MG Infantry Machine Gun Infantry FJ MG34 (Early War) GE 237 11 0 4 4 2 167 -1 -1 1 6 11 45 5 -1 -1 -1 -1 -1 -1 -1 1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 77 199 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Sgt Steiner Steiner Ubermann GE 238 0 0 5 5 1 156 -1 -1 0 0 64 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 This is the German Superman. Use Him to destry the enemy.